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| SdlButton (SDL_Renderer *renderer, std::string label, int id, SDL_Rect rect) |
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| SdlButton (const SdlButton &other)=delete |
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| SdlButton (SdlButton &&other) noexcept |
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SdlButton & | operator= (const SdlButton &other)=delete |
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SdlButton & | operator= (SdlButton &&other)=delete |
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bool | highlight (SDL_Renderer *renderer) |
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bool | mouseover (SDL_Renderer *renderer) |
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bool | update (SDL_Renderer *renderer) |
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int | id () const |
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| SdlButton (SDL_Renderer *renderer, std::string label, int id, const SDL_FRect &rect) |
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| SdlButton (SdlButton &&other) noexcept |
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| SdlButton (const SdlButton &other)=delete |
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SdlButton & | operator= (const SdlButton &other)=delete |
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SdlButton & | operator= (SdlButton &&other)=delete |
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bool | highlight (SDL_Renderer *renderer) |
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bool | mouseover (SDL_Renderer *renderer) |
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bool | update (SDL_Renderer *renderer) |
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int | id () const |
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| SdlWidget (SDL_Renderer *renderer, SDL_Rect rect, bool input) |
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| SdlWidget (SdlWidget &&other) noexcept |
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bool | fill (SDL_Renderer *renderer, SDL_Color color) |
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bool | fill (SDL_Renderer *renderer, const std::vector< SDL_Color > &colors) |
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bool | update_text (SDL_Renderer *renderer, const std::string &text, SDL_Color fgcolor) |
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bool | update_text (SDL_Renderer *renderer, const std::string &text, SDL_Color fgcolor, SDL_Color bgcolor) |
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bool | wrap () const |
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bool | set_wrap (bool wrap=true, size_t width=0) |
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const SDL_Rect & | rect () const |
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| SdlWidget (const SdlWidget &other)=delete |
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SdlWidget & | operator= (const SdlWidget &other)=delete |
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SdlWidget & | operator= (SdlWidget &&other)=delete |
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| SdlWidget (SDL_Renderer *renderer, const SDL_FRect &rect, bool input) |
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| SdlWidget (SDL_Renderer *renderer, const SDL_FRect &rect, SDL_IOStream *ops) |
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| SdlWidget (const SdlWidget &other)=delete |
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| SdlWidget (SdlWidget &&other) noexcept |
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SdlWidget & | operator= (const SdlWidget &other)=delete |
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SdlWidget & | operator= (SdlWidget &&other)=delete |
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bool | fill (SDL_Renderer *renderer, SDL_Color color) |
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bool | fill (SDL_Renderer *renderer, const std::vector< SDL_Color > &colors) |
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bool | update_text (SDL_Renderer *renderer, const std::string &text, SDL_Color fgcolor) |
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bool | update_text (SDL_Renderer *renderer, const std::string &text, SDL_Color fgcolor, SDL_Color bgcolor) |
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bool | wrap () const |
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bool | set_wrap (bool wrap=true, size_t width=0) |
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const SDL_FRect & | rect () const |
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Definition at line 7 of file SDL2/dialogs/sdl_button.hpp.